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# How to render Blender projects and Recommendation

# Here’s a summary of the steps for using Blender with SuperRenders:

1. Log into the SuperRenders website.
2. In the web manager interface, click on the “SRF Space” button.
3. Click on the button that says “ **Upload file or folder** ” to upload your Blender project.
4. After uploading it to the system, open the file and click on Scenes to analyze it.
5. Select the software version and the render engine version, then click on ‘ **Analyze Scene** ‘.
6. The system will analyze the file and provide any warnings or errors, if any. If there are no errors, click on the “ **Start render job** ” button.
7. Once the render job is complete, click on ‘ **Download render output **.
8. Right-click on the newly appeared folder and select “ **Download** ” to save the “ **Render output** ” to your computer.

# Read the details about 4 easy steps to render at this article: [Click here](https://superrenderssupport.crisp.help/en/article/how-to-render-a-project-via-website-1snfk1y/?bust=1698307488648)

# Watch the video below for a detailed tutorial on rendering Blender on SuperRenders

${youtube}[How to render a Blender project on Super Renders](8NDM-npb-nQ)
# Recommendation for Blender projects

**General recommend for Blender scene in Super Renders Farm.**

Some problems might come up in your rendering, but if you follow these general rules, you have a much better chance of avoiding them.

**Scene files **should be saved in .blend format – version 2.68 and above.

**All assets** should be in a folder next to the scene and linked in Blender to that path. Please always use relative paths (Assets\Asset.png) instead of absolute paths (like N:\YourProject\Assets\Assets.png).

**Scene **should be free of missing assets when submitted to Super Renders Farm.

– Always remember to check the % bar under the resolution setting. It has to be set to 100% unless you are sure other settings are appropriate.

– Set the Threads option to Auto-detect to use 100% of CPU power.

– If there are dynamics / particle features used in the scene, you should create a cache file for them and properly link it in the scene.

**Plugins **– we support a lot of Blender plugins & addons, however, if you are using some extra addons – please send us the info. We will check for the plugin’s availability and purchase options.

**Cycles **– set the tiles size to 16×16 or 32×32 for CPU rendering. A too high value will increase the render time.

**Output **– set a proper file format for rendered frames and set the output path as relative.

– Check Metadata setting, so that stamp will not be added to frames unless it should be there.