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# Rendering wrong camera due to locked "View to Render"

# Rendering wrong camera due to locked "View to Render"

If you have more than one camera in your scene and your test render still shows the wrong camera:

“ **View to Render:** ” may be locked.

In 3ds Max, open the “ **Render Setup** ” window. ( Press F10 or click on the Render Setup icon)

[View to Render: (pull-down with selected view or camera)] [Lock Button]

Check the [Lock Button] and make sure its not activated.

![](https://storage.crisp.chat/users/helpdesk/website/55abd9b6add76000/image_12j1qzj.png)